Bioshock: Infinite is a fine game. It's just not a great game. I completed it, which is an accomplishment in and of itself. I had fun playing it throughout, which is rare enough to earn its own praise. But is it great? I dunno. I have a lot of problems with it. Even the ending, which has received nearly universal acclaim, is deeply troubling to me on several levels.
The premise of Bioshock: Infinite is that Booker Dewitt, disgraced Pinkerton Detective, is assigned to retrieve a girl from the flying city of Columbia. His employers, a mysterious pair of twins with an odd manner of speaking, claim that he will be able to wipe away his ample gambling debts should he successfully do this. Stuff happens. You spend the rest of the game traveling with Elizabeth in hopes of escaping with her to Paris (where she wants to go) or New York (where Booker wants to).
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Elizabeth is one of my favorite characters in video games. So it has that going for it. |
The real heart of Bioshock: Infinite is the relationship between Booker Dewitt, Elizabeth, and the city's deranged founder Comstock. It is a personal multi-faceted story with multiple twists, turns, and a surprise finale I actually enjoyed for a change. Admittedly, though, I figured it out halfway through but it was nice to have my suspicions confirmed.
The game plays more or less identical to Bioshock and Bioshock 2. You have plasmids (called Vigors), guns, and a melee weapon. There are a variety of enemies in the game ranging from police officers to weird fire-spewing psychopaths. The enemy variety is much better in Bioshock: Infinite than in its predecessors but still feels a bit repetitive after a certain point.
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The action is fun and has a few twists as compared to Bioshock 1 and 2. |
In short, the game doesn't really offer any answers but simply presents a number of high concept ideas. I would have much preferred a game which dissects one of the many ideas it presents thoroughly versus simply showing a dozen intriguing ideas. If the game doesn't have any real opinion other than "racism and classicism is bad" it's not really making full use of the writer's ability.
Just my .02.
Still, I can't complain too hard. Booker Dewitt is one of the best antiheroes in gaming since Max Payne while Elizabeth is an excellent deconstruction of the Disney Princess archetype. They play off each other exceptionally well and the game really hits his stride when the two meet after Act I. Comstock, unfortunately, doesn't really work as a villain. He's about as in-depth as the Red Skull and only has a few moments to really shine, unlike Andrew Ryan (who was a many shaded monster).
I was disappointed with the character of Daisy Fitzroy as well. As one of the few black female characters of note in video games (outside of Half-Life), Daisy's role is a Straw Political who does not contribute anything to the plot other than to serve as a temporary threat to lengthen the game. Given the game's use of racism and American exceptionalism, I would have preferred a larger role for her.
Bioshock: Infinite is a beautiful game, the city of Columbia being one of the best-designed locations I've had the privilege of gaming. It's gorgeous to look at with wonderful attention to every detail. I mean, what can you say about a game which has a steampipe version of "Girls Just Want To Have Fun"? I'd be happy to do another game in the setting, even if it didn't work out too well in Bioshock 2. Gameplay is so-so, adequate but not serviceable. The plot is wonderfully engaging but skin-deep, when you try and think about it too hard it falls apart.
My recommendation? An absolute rental but I wouldn't say much for its replay value.
9/10