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Zombie Attack!: Rise of the Horde review

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    Young Adult Zombie Apocalypse.

    Adults would balk at this concept the same way they would at all the violence in so many other recent works. Many concerned parents are wondering about our poor children's minds and how they're being exposed to all this post-apocalyptic fiction.

    They forget they, at least the boys amongst them, were watching R-rated movies like Robocop, Aliens, and Terminator 2 at age thirteen to fourteen. Indeed, R-rated movies of the time were deliberately marketed to that demographic and that's why you see Edward Furlong's John Connor in the last.

    Red Dawn, I can assure you, was the coolest thing ever when you were a child of the Eighties. You totally wanted the Soviets to invade so you could start gunning them down and living John Milinus' nihilistic anti-communist fantasy of Nietzschean sacrifice.

     Young Adults and early teenagers are those who are starting to think seriously about their coming responsibilities as adults. They romanticize what it's like to be someone who is independent, struggling against the world's problems, and being someone who has to deal with things their parents can't (or won't) protect them from. As such, they not only want and will expose themselves to darker material, they should be exposed to it.

    It's a rite of passage.

    So what does this have to do with Devan Sagliani's book? Quite a bit. It's the book I'd happily buy for my thirteen-year-old nephew who thinks being sixteen during the end of the world would be the coolest thing ever.

    This is somewhat cozy depiction of the apocalypse versus, say, The Walking Dead. There's still electricity in many places, power structures, and people surviving but it's also the early days of it too. It reminds me a bit of Zombieland where they can take the time to watch Ghostbusters (or play Guitar Hero in this case) while mourning the loss of their hometown.

    The premise is Xander and his surrogate adopted brother Benji go looking for the former's actual brother Moto in the wake of the military base they were hiding on getting overrun. Along the way, they meet ex-reality TV show/Miley Cyrus stand-in star Felicity Jane. The three of them deal with Neo-Nazis, outlaw bikers, religious wackos, drug abuse, and, of course, the undead.

    The book is well-written with Xander being a realistic mixture of teenage arrogance, stupidity, tongue-tied awkwardness around girls, and being a little [insert profanity]. Xander's instincts about people are usually right but he doesn't make any friends, either, and is too-confident about his ability to take care of the group. Felicity, by contrast, seems to be far smarter in other ways and I sometimes wished she took a more proactive stand in leading the group. Then again, it's only three people so we might need to wait for the sequel.

    The action in the book is good, there's no profanity, and while it addresses several adult issues like drug abuse--it is done in a way which is both mature as well as sympathetic. About the only objectionable part of the book is Xander seems rather hostile to the concept of religion in general rather than just the weird cult they find themselves dealing with in the end of the book. Even then, Xander seems to believe in the concept of heaven and is just hostile to people in general. At least, ones who aren't his brother or famous.

    In conclusion, this isn't going to be a classic must-read for those who embrace the darkest of the dark in zombie fiction but it's a decent read for those who want "light" zombie apocalypse fair. As mentioned, it's about as serious as Emma Stone and Woody Harrleson's Zombieland, which is pretty enjoyable by itself. I recommend it for both adult fans of the genre as well as those who are smart enough to realize their kids or younger relatives will start craving darker fair regardless of their wishes.

9/10

Dirge review

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    Zombies, by nature, are a fantastical creature but they've never actually taken off in fantasy itself. This is something I've always been curious about as they play a huge role as enemies in video games like Skyrim and Warcraft 3 but aside from Army of Darkness, I can't really think of any major fantasy works where the undead are the major enemy. That may change with George R.R. Martin's A Song of Ice and Fire but the Others are still a long way's a way as of 2015.

    Personally, I blame Dungeons and Dragons as that wonderful work made it clear the undead were low-level enemies not fit to do much but threaten 0-level peasants. The zombie, by contrast, is the major antagonist in more "realistic" (for lack of a better term) fiction. An entire industry has emerged around regular humans facing down the walking dead. But can wights, ghouls, and revenants really threaten the heroes of a world where heroes are more likely to wield spells than shotguns?

    Dirge says yes.

    The premise is the fantasy world of Delham is on its last legs. The necrolords, the on-the-nose named group of death mages, have pushed humanity to its breaking point via an endless army of cannibalistic ghouls. Humanity's survivors are united under the not-quite-as-but-still-pretty-damn-evil Emperor Valtore in walled compounds designed to keep the undead horrors at bay. This is a simple, easy-to-understand, but effective premise for generating lots of tension. In this environment, our (anti)heroine is Kallie.

    Kallie is the daughter of a destroyed noble house who was rescued from slavery by a benevolent group of priests trying to minister to the dying remnants of humanity in this hellish world. Kallie, like Garrett from the Thief series of video games, is grateful to her rescuers but possessed of a decidedly more flexible code of conduct.

    Taking up a new trade, Kallie has carved a name for herself as the genderless hooded assassin Dirge. Kallie dreams of someday putting a knife through the heart of Emperor Valtore but has the more immediate concerns of making sure the refugees her priestly friends guard have enough to eat. That means killing people. Ironically, more often than not, for the Emperor.

    After all, he pays the most.

    Tim Marquitz succeeds in creating actual moral ambiguity as opposed to many of the series which claim to do so but really just mean, "the hero is justified in doing whatever they want." Every single person, save the necrolords, has a sympathetic motivation for what they're doing even if said motivation means they want to kill each other. Kallie is a strong female protagonist, more concerned with survival than sex appeal, and I could easily see her the star of a more visual medium like a comic book or movie.

    The world he's created gets special kudos because it passes a test which many other fantasy novels fail: it does not require a manual to understand. Despite there being only one book in the series, I get who Kallie is, what the situation is, who is doing what, and why. It's a fantastic world but I was never lost in who the players were, what the stakes are, and who was after what.

    Simplicity in storytelling doesn't mean dumbed down and, ironically, is more often the reverse. I could easily get into this world and understand what was going on. Too often, fantasy tries to deluge you with useful facts while not saying, "This is who these people are." Delham's people are a desperate, pragmatic, but fundamentally good people trapped in a horrifying situation. I could easily read an anthology or series of stories with other characters in this world and hope to do so in the future.

10/10

Buy at Amazon.com

The Color of Vengeance review

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    The Color of Vengeance is the sequel to the 2014 novel, The Heresy Within which I quite enjoyed (see my review here). The premise of the series, called The Ties That Bind, is a group of brutal antiheroes live in a Hyborian Age-esque world where the only law is "don't get killed." The setting is gritty, raw, and filled with both sex as well as violence. In short, it's a delightful setting for those who like their Sword and Sorcery with serious edge to it.

    Like me.

    The book picks up where the previous book left off with Betrim a.k.a the Blackthorn having been captured by the Sarth Inquisition. Betrim was one of the three major characters of the previous book and, by far, the most deserving of the title villain. A brutal bandit and killer, his only redeeming feature was a surprising loyalty to his friends. This book drops the previous book's other two heroes, Jezzet Vel'urn and Thanquil Darkheart, to focus exclusively on Betrim. I was leery about this change since, sometimes funny moments aside, Betrim is a really scummy person.

    Betrim has paid, at least in part, for his crimes and it's hard not to feel at least a little bit sorry for him. He's missing a few fingers and his eye as well as having been imprisoned in deplorable conditions for the better part of a year. Worse, at least from the Blackthorn's perspective, he's been lead to believe Jezzet and Thanquil were killed by the Inquisition. Betrim swears revenge on the Inquisitor he failed to kill and ends up joining with the survivors of his old crew to take him out. Along the way, he finds new associates as well as discovers his old partner Swift has gone on to become a terrifying new  power in the Wilds.

    A warning for those individuals with delicate sensibilities, The Ties That Bind series is pretty hardcore in its depiction of what awful people live there. It's rarely graphic in its sex or violence but what's implied shows that this is a world where life is worthless and people are abused horrifically for the slightest gain. Rob J. Hayes has a gift for, in a few paragraphs, making you feel the staggering amount of injustice which is everywhere.

    A minor character, for example, Lady Emin D'roan is a heroine of another story who has been made a slave by Lord Niles Brekovich and with just a few short words, we get the full implications of what she's enduring. This is just one of the many horrific things which goes on around the environment that lets you know this planet is a ****hole and should probably sink into the ground. The author depends on the reader being willing to stick with them through all this darkness not because he's going to make the world better with his characters but they can't make it worse.

    This isn't a book for everyone.

    It's a testament to the author's writing ability I still wanted to continue through the seedy, vile, and fascinating underbelly of his setting. The city of Chade is an wretched hive of scum and villainy which the citizens of Mos Eisley would go out of their way to avoid but you get a sense as to how this world came about. Monsters like Swift, who I wanted to see die more than the villains of the previous ten books I've read, have qualities which show there might have been a human being inside there once. There's also hope, even for people like the Blackthorn and his crew, that the characters might be able to crawl their way out of the moral pit they've dug for themselves.

    It's just the entire world is against them.

    If I had to choose a word for the setting, it is evocative. You believe you're in this Conan meets Deadwood-like Purgatory with everyone willing to do anything to survive. It's probably the last fantasy world I'd like to live in aside from perhaps the Nine Hells of Dungeons and Dragons but it is place which is fun to visit. The action is good, the characters leap off the page, and the black humor is often hilarious. I also give credit to the world-building that, without ever bogging things down, you understand how everything runs and who is what in relationship to each other.

    Because I'm not a huge fan of the Blackthorn character, I was inclined to give this book a 9 out of 10 but that's unfair to the writing. So I'm going to give this book a 10 out of 10 with the warning it contains violence, swearing, sexual violence as backstory, misogyny from villains, torture, and general all bad attitude from everyone. If your preferred sort of fantasy is good guys and bad guys run screaming. This is black hat on black hat, with one hat being slightly darker than the other. Everyone else? Keep your hands on your purse and sword because this is one hell of a story.

10/10

Buy at Amazon.com

The Blood War Trilogy: Dawn of War review

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   Epic fantasy is a descriptor which gets tossed around a lot but we rarely have any idea what it is. What is epic? The short, not quite Webster's definition, is "big." The events have a huge scope and far-reaching consequences for massive numbers of people.

    Oddly enough, I've always felt The Lord of the Rings straddled the line of a fantasy epic and only really became so because we got the perspectives of so many individuals within the Fellowship. It's not just Frodo's view Sam's, Aragorn's, Merry's, Pippin's, Eowyn's, and a half-dozen other characters of varying backgrounds as well as social-classes.

    What does this have to do with The Blood War Trilogy? These books are an attempt to analyze a somewhat typical fantasy premise (Orc-like Humanoids and their savage allies invade a Medieval fantasy kingdom) from multiple perspectives so we have a sense of their scope.

    Dawn of War begins by giving us the perspective of a border guard in love with a Princess and their doomed romance but moves to a farmer's son, a group of religious tribals, a pair of Not-Quite Elves, the Orc-like Humanoids themselves, some impoverished lower-class citizens, and even a group of 'civilized' members of their race who are disgusted by their kind's behavior.

    If you were to do a story about World War One from the perspective of, say, a gentry-born officer then you'd have a very different one from a man recruited from South London. The same for German, French, or Italian troops. That's not even getting into the women, children, and other noncombatants in the story who still might have vitally important stories to tell. The event was huge and impacted countless lives.

   These books, basically, try to answer the question, "So, what would Sauron's invasion have looked like to people not in the Fellowship?" Well, not quite, since we get the start of a group of heroes not-too-disimilar from Tolkien's in their own way but a lot of time is spent getting their perspective on the events around them. They are not in control of the story but being swept up in the flow of events and that's an interesting angle to take.

    So what is Dawn of War about?

    On a purely superficial level, it's about an invasion of the kingdom of Lathah by the Grol who are a bunch of wolfmen who behave in a fashion similar to Tolkien's orcs. The Grol have armed themselves with a bunch of magical items they've (apparently) seized from the Sha'Ree (similar to elves) and have gained an insurmountable military advantage against humanity.

    The Grol are irredeemably one-dimensionally evil but Tim Marquitz is smart enough to make it clear it's not because of their race but because of their culture (with the Tolen being another nation of their race which considers them the murderous savages they are). The book follows a variety of characters as they struggle to deal with the horrors of war brought to their borders by a people they can't realistically fight.

    As my father was want to say, "war is incredibly heroic in movies but it forgets most people who fight are terrified of getting killed, which can happen at any time and any place." There's more going on, including a conspiracy related to how the Grol got the equivalent of magical V2 rockets, but it's really all about how shocking and terrible all of this is.

    Dawn of War thrives on its excellent characterization, its multiple viewpoints, and strong world-building. This is a living world and it had a lot of interwoven relationships before the Grol decided to kick over the game board and change everything. Fans of action sequences will love the gory but rousing action sequences which reminded me of the John Milinus Conan: The Barbarian. Killing people was nasty, brutish, and short but also all the cooler for the authentic detail. Enemies rarely become "just" targets in this book, even when fighting merciless invaders.

    The book isn't perfect, Tim Marquitz opens the story with its primary viewpoint character having a long and involved backstory involving a princess explained to us rather than showing it in text, but this is a small quibble over an otherwise excellent book. Once I figured out what he was doing, I became invested in understanding this world and everything going on. War is hell and that includes fantasy war, which the author beautifully brings to life in all its pathos as well as angst.

    Also, this book has orc-werewolves, so what's not to like?

9/10

Buy at Amazon.com

At Hell's Gates vol. 2 is now available! (w/ short story by me)

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Hey folks,


    I wanted to share with you the good news that At Hell's Gates vol. 2: The Origins of Evil is now available for purchase from Amazon.com. For those unfamiliar with the book, it is a charity horror anthology which donates all its proceeds to the Intrepid Fallen Heroes Fund.

    This means that every copy purchased not only gives its readers an excellent collection of horror tales but also is an act of kindness. It contains twenty-three individual horror stories all dealing with the "origin story" of a particular monster ranging from fairies to demons to zombies.

    For me, working on At Hell's Gate vol. 2 was a really great experience because it allowed me to stretch my writing skills from beyond the series I'd been working on (Cthulhu Apocalypse, The Red Room, The Rules of Supervillainy, Wraith Knight), and focus, instead, on just scaring the crap out of readers. My contribution to the story, Cookies for the Gentleman is an attempt to do a modern fairy tale which reminds people as to why the Fair Folk is an IRONIC title.

    For anyone who wants to purchase a copy.

    Here's the description of the book by its editor, Devan Sagliani:

    Welcome back to Hell’s Gates! The palpable sense of dread may seem familiar, but this time things are a bit…different. Fresher. Newer. As though just recently born…
 

    See that squealing baby over there? He could grow up to be a lifesaving doctor (or perhaps the antichrist.) What about that scientist burning the midnight oil? He could be working on a bug zapper (or a doomsday device.) Did you catch that comet out of the corner of your eye? It might bring good luck (or an apocalyptic plague.)
 

    Yes, every darkness has a source, every monster has a birthplace, and every evil has an origin. In the second volume of the #1 Bestselling AT HELL’S GATES series, twenty-three of the finest dark fiction authors working today will force you to witness the ORIGINS OF EVIL. Each unique tale of terror traces an unspeakable horror back to its very beginning.
 

    All proceeds from this horror anthology series go to the Intrepid Fallen Heroes Fund, a charity benefiting military veterans suffering from Post-Traumatic Stress Disorder and Traumatic Brain Injury. The authors and editors of this series are pleased to donate their time and effort to a truly worthy cause.   
 

    So sit back, relax, support a fine charity, and enjoy twenty-three tales of dawning calamity from some of horror fiction’s leading lights.

     I recommend all of my readers pick up a copy. You won't regret it.

Saints Row: Gat out of Hell review

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    Saints Row is a video game series which I have been with since the beginning. Its funny, irreverant, serious, dramatic, and stupid in equal parts. Starting as a transparent rip-off of Grand Theft Auto III: San Andreas, it evolved into its own darkly comedic crime thriller in Saints Row 2. In Saints Row III, it became a wacky superhero universe in Saints Row III. In Saints Row IV, it became about as sensible as Team America: World Police only it took place in The Matrix and had you fight an alien overlord to Stan Bush's "The Touch."

    Gat out of Hell is the capstone to the series' continuity before the series is rebooted and has the premise of your long-time companion, Johnny Gat, taking out Lucifer to rescue series' protagonist the Boss from marrying the Devil's Daughter Jezebel. Johnny Gat is assisted in this quest by playful hacker Kinzie Kensington who is an optional player character during Johnny's rampage through Hell.

The choice of both a male and female protagonist is a nice bit of progressiveness.
    Did I mention the game has musical numbers? The Devil's Daughter, you see, is a Disney Princess and loves singing. She can rock the narrator from Joseph and the Technicolor Dreamcoat too, I have it on good authority. Oh, and you have to recruit Blackbeard, Dracula, William Shakespeare, and a pair of identical twin villains from previous games. God makes an appearance at the end, voiced by Nathan Fillon.

    My reaction?

    Not quite over-the-top ENOUGH to be the ending of the franchise.

    But close.

Flying is, unfortunately, a huge part of this game while boring as all get out.
    The game is more or less identical to Saints Row IV with Johnny Gat getting a variety of superpowers by collecting glowing magical balls, buying power-ups with cash, and running around smashing things. All of the traditional mini-games are present like Insurance Fraud, Trailblazing, Survival, and so on with hellish twists. For example, Insurance Fraud consists of you taking the place of a damned soul in order to cause him enough injuries he gets out early. Apparently, Hell works like Purgatory, which is a lot better than many fundamentalist interpretations of the place.

    A major addition to the gameplay is the addition of winged flight, which I didn't actually care for all that much. Unfortunately, it's an unavoidable and plays a role in numerous missions. Not only are all the race missions done from the air but it's also your primary means of egress. I would have much preferred to do my travel around hell on foot. On the plus side, there is far-far less platforming in this game and that makes it superior to its predecessor in at least one respect.

    There's no music licensed for this game, which is unfortunate, as a fully-realized sequel to Saints Row IV would have been boss with Meatloaf's "Bat out of Hell" album. The song, "I would do anything for love" would have been perfect for Kinzie or Gat rescuing the Boss from his infernal wedding to the Devil's daughter. Likewise, all of the Hell Lords you can befriend make too little of an appearance. Still, I can't complain too much when Jezebel bursts into song like its Les Mis.

The wedding of the six-hundred and sixty-sixth year!
    Longtime fans of the series will appreciate the return of Dane Vogel, main villain from Saints Row 2, and the DeWinters sisters from Saints Row 3. I was surprised to see being in hell has improved Dane Vogel's disposition, turning him from an incredibly smug snake into a surprisingly savvy ally to the Saints. You also get the opportunity to hunt down and kill, seven times, series' antagonist Dex who was set up to be the villain for Saints Row III but fell off the map.

    Much of the game's story feels wasted as we get introduced to the four Hell Lords, rescue them from peril, and then never really see them again. If you're going to have Shakespeare running a night club while rapping his works then I want to see more of him. The lack of cutscenes is understandable in a game which only costs twenty-dollars but the game feels like a tease, especially since there's a bit at the end where you get to see how a team-up of your favorite foes might have gone. That felt like a mission I would have loved.

    Indeed, the game's length is its biggest flaw as opposed to the boring flying sections. I was complete with the game in under four hours with little incentive to do any further missions. You could maybe squeeze in a full six-hours of gameplay but that would be pushing things tremendously. Normally, I wouldn't say a game leaving me wanting more was a bad thing but there's a difference between good enough I wanted more and serving an appetizer but no real meal. This feels like the latter more than the former.

What does a machine-gun comfy chair have to do with Hell? Who cares?! It's Saints Row!
    I can't be too hard on the game since it's clear they were interested in telling a loving homage to the franchise. Saints Row IV didn't need a epilogue, which this game serves as, but I feel better about the franchise as a whole with it existing. The ending, while supremely silly, had enough heart I was actually kind of moved. Saints Row IV was pretty dark in places, despite its silly sci-fi premise and getting the option to undo some of that darkness felt good. Like the Doctor saving Gallifrey in Day of the Doctor. I also liked the weapons in this game, including the addition of a mobile comfy chair with attached machine guns and rocket launchers.

    Some fans may object to the use of Johnny as opposed to the Boss but I think it makes a great deal of sense. Not only is Johnny's passionate love of his friends a major cornerstone of his character but we also have been getting hints, for some time, he's suicidal. Johnny has been wanting to die since the death of his lover Aisha and seeing his final fate is, well, Hell is more dramatic than expected. Kinsie doesn't really do much in the story and I can't help but think Shaundi might have been a better choice. Hell, no pun intended, it might have been fun to have the second character be Jezebel.

Jezebel is adorable. As adorable as Elizabeth from Bioshock.
     Hell's design is serviceable enough, even if it is the third re-use of Steelport. There's a lot of fire, brimstone, and the quarries to make it look suitably hellish. Sadly, there's not that many interesting new locations. I liked Blackbeard's pirate ship, the shopping mall you rescue Vlad the Impaler from (complete with daycare), and the return of the Ultor building. There's also some cool visual touches like the fact most of the cars are badly damaged with quite a few being on fire. It's these little touches which make the game fun.

    This is definitely a good buy for fans of the series but too long for a short game and too short for a long game. It feels like a lot of unrealized potential and that brings down its overall enjoyment factor.

    Still, singing Devil's Daughter!

    9/10

The Phone Company review

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    David Jacob Knight is one of my favorite independent horror authors. After his debut with The Pen Name, last year, I was eager to get into his next work. David Jacob Knight had a very Stephen King meets David Lynch-esque style with surrealism mixed with horror. The Phone Company continues this trend, taking on nightmarish qualities of a dream set in a small town where everything goes wrong.

    The premise is about an evil cellphone company which sets up shop in the aforementioned small town. We know from the beginning they're involved in all sorts of occult shenanigans but not what they want. They proceed to pass out cellphones which allow their owners to spy on each other, perform impossible actions, talk back, and even play psychotic games where you commit murder with mind-controlled surrogates.

    The citizens of said town shown a remarkably blase attitude to the fact their phones are acting like they're possessed well before the really weird stuff starts happening. In real-life, people routinely throw fits about things like Grand Theft Auto or Manhunter but we have the moral guardians missing their children playing the most realistic "murder simulator" ever created.

    The fact I'm expected to take the idea of an "evil video game" making people psychotic is a misstep in this novel I can't quite forgive given how much I've had to deal with idiots who believe it's a danger in real-life without the aforementioned occult shenanigans. It's a bit like David Jacob Knight writing a third novel and it starring the Satanic power of Dungeons and Dragons.

    Thankfully, the book gains some of its social satire bite by switching to the more realistic problem of cyber-bullying and privacy issues. The Phone Company's supernatural abilities allow the all-too-influenceable minds of the town's teenagers to fall prey to using their phones to destroy their rivals at school and publicize their darkest secrets. Given real-life children have committed suicide because of the ability for embarrassment to reach the entire world, this is not a bad angle to handle.

    The book goes a bit too far, though, keeping an ongoing subplot with a school shooting it suffered as that detracted from the main story. There's enough material to satirize with the evils of social media and human banality without having to dip your toe into that particular well of blackness. On the plus side, the book emphasizes several times technology is not evil but serves as a reflection of humanity. The book's opinion of humanity is, of course, that we're vain, petty, superficial little trolls.

    Which I agree with!

    Much of the book's strength is it doesn't attempt to do the Stephen King thing of starting things off normal and getting progressively weirder. No, things start off pretty weird get weirder until they're absolutely bat**** crazy. There's many memorable dream-like scenes which are truly horrifying in their surreality. One of my favorites was an homage to Carrie only cranked to the eleven.

    Fans expecting to start at a "normal" town will be confused, however, as things have always been weird here. The ending, in particular, is just plain crazy and rivals The Illuminatus Trilogy for sheer random "what the **** was that?"-ness. I was back and forth on the leads with sometimes them being strong characters and sometimes not, but they were more a backdrop for the author's vivid imagination in horror than "realistic" characters.

    In conclusion, this is a good horror novel but not a traditional one. It's best read for its nightmarish and random imagery. Like Silent Hill, it's strong when it focuses on the metaphorical and visual rather than the character interaction. None of the characters are bad, mind you, but it's when things go bizarre that the book gets enjoyable. I couldn't care less about the lead family's internal problems, for instance. I also did like the books attempt at social satire, even if it took on too many targets.

7.5/10

ESOTERRORISM COMES TO RAGNAROK PUBLICATIONS

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    I'm extremely pleased by Ragnarok Publications choosing to pick up my novel, Esoterrorism, for release. Esoterrorism is the first volume of the Red Room series, which follows the adventures of a pair of agents working for the series' titular organization. The Red Room is the operations branch of an Illuminati-esque conspiracy spanning an urban fantasy world. Much like the Men in Black, the Red Room covers up the supernatural from mundanes but unlike Will Smith's group, exploit their position for power and wealth. Derek Hawthorne and his partner, succubus Shannon O'Reilly, are amongst the few agents who still maintain something resembling a conscience.


    It's a huge honor to be involved with Ragnarok Publications and I'm pleased they've decided to take a chance on me. I was already a fan of their work when I submitted my work, enjoying such works as Rough Magick, Damoren, Undertow, The Heresy Within, and Sword Sisters.

    Since being accepted, I've had nothing but good experiences with them and I hope to continue my association with them beyond the release of the Red Room series. I haven't yet read a bad book from them yet and recommend my fellow readers check their catalog out.

Ragnarok Publications website

    So what is Esoterrorism? If I had to describe it in a sentence, it's my attempt to do James Bond meets the Dresden Files. In the glamorous but treacherous world of the supernatural, Derek is an old blooded member of the House. Having been an agent for their intelligence and operations branch for over ten years, he's burned himself out on a combination of murder and excitement. Thinking about retirement at the ripe old age of thirty-four, Derek finds himself embroiled in a conspiracy against the House (and the Red Room in particular), with himself as the prime suspect.

    Derek hasn't managed to survive as long as he has without making some friends, though, and they're able to buy him a short window of time to prove his innocence. The leadership doesn't believe he's guilty, anyway. He's just a convenient scapegoat. Enter Shannon O'Reilly, his new partner/monitor, who has her own secrets. Why is a succubus working for an organization devoted to hunting down demons? Well, you'll have to read the book to find out.


    Esoterrorism is a book formed out of my love for conspiracy theories as well as my awareness of their inherent silliness. I was a huge fan of the X-Files  and La Femme Nikita shows when they were on the air as well as a tabletop gamer who loved things like Mage: The Ascension, Delta Green, plus Steve Jackson's Illumninati card games.

    The Red Room series was conceived with the idea of what it would be like to be part of the secret cabal which controls everything, acknowledging it'd probably be like any other job only ten times more scary. The Red Room may be the world's most capable magical intelligence agency but it's still staffed by flawed humans.

    Derek Hawthorne is a character who came to me while watching Karl Urban's character in Red as well as said actor's role as the villain in The Bourne Supremacy. Having loved the Dresden Files books, I started to envision what it would be like to be a battered civil servant and agent who lived in a world where cannibal fairies were things you'd have to investigate. The kind of mental toll it would take to actually deal with things like vampire massacres as well as keeping them secret.

    Derek is the point of view by which the reader enters the world and he's a very-very cynical figure. He's also surprisingly funny as I found myself discovering layers to his personality I didn't suspect existed as his creator. It turns out if you've been raised to control your every expression and present cool stone cold badassery to the public, you can still be an enormous geek on the inside.

    Shannon, by contrast, is my attempt to do some deconstruction of the glamorous super-spy trope. When you're a shape-shifting demon, the potential applications for spywork are considerable but so is the dehumanization. If you can be the most beautiful person in the world to anyone you meet, are you ever going to be authentic to anyone and do you even remember who you really are? It's kind of funny but I conceived Shannon's character well before Marvel's Avengers, back when the Black Widow was a somewhat obscure member of the team best known for being Daredevil's girlfriend. Yet, the Black Widow as well as Emma Peel both served as strong inspirations for Shannon. I just have the benefit of Scarlet Johansson as a visual aid for what she'd look like in real life now.

    The House isn't the Illuminati of conspiracy folklore. They wield vast power, influence, and pull the strings of many governments but they're also bailing out a sinking ship. With the advance of technology and rise of social media, it's only a matter of time before the Truth comes out. The House is corrupt, nepotistic, opportunistic, and forced to compromise as well as make peace with the very forces it fights. In other words, it's a rebuttal to every conspiracy theory of a secret organization ruling the world ever made.

    We also get an analysis of the morality of keeping regular people from knowing what the supernatural is all about. If keeping Billy from knowing Satan can be summoned with some old books keeps the latter from showing up in your backyard, is that worth it? Maybe. Maybe not.

    The world-building was fun and I got to throw in a lot more obscure monsters than your typical vampire, werewolf, and zombie mix (though, those exist too). Rakshasas from Indian mythology, Powries from Celtic, and Draugr from Scandinavian all got a tap in Esoterrorism. I also got to play with the idea of how governments, corporations, and other power brokers would deal with  the supernatural. The War on Terror is a strong influence on this series, both its absurdities and tragedies. It's still a mostly (anti)heroic adventure series, though, because I write what I love.

    The good folk at Ragnarok Publications are still working on the cover art and I'll share it as soon as its ready. I think fans of urban fantasy, spy fiction, and the combinations thereof will enjoy this book and all of its sequels (of which two are already written). I'm grateful to have a publisher as outstanding as one of the pioneers of the independent fantasy market and hope you'll enjoy the ride I'm about to take you all on.

Esoterrorism is set for a July, 2015 release.

More info as news develops.

The Mesmerized review

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    The Mesmerized is a horror novel by Rhiannon Frater, author of such fun works as Pretty When She Dies and The Tale of the Vampire Bride. Much as with other works in her bibliography, it stars a female heroine who is highly competent and slightly outlier from the rest of society. In this case, Minji is a good deal more integrated into society than the typical Frater-heroine in that she's "only" a Korean American tattoo artist mother of two.

    The premise is basically a take on the zombie apocalypse of so many other stories, only removing one of the central elements: the zombies being dangerous to survivors. The titular monsters aren't attacking anyone but the sudden loss of the majority of Nevada to a a shambling trance-like state is bad enough. The book shows the survivors dealing with the horror of their family, friends, and loved one's condition instead of an immediate threat to their survival.

    Minji and her small group of survivors, unlike the majority of zombie apocalypse survivors, have the chance to investigate their problem's origin and deal with it. In a way, the book is what a big-budget version of The Twilight Zone version of the zombie apocalypse would be like. It's very much about the morality, human emotions, and relationships than the general nihilism of, say, The Walking Dead. Minji is a strong heroine who handles the racism, stupidity, and callousness of her fellow survivors with reasonable aplomb.

    The Mesmerized didn't feel like a long book and I went through it's three-hundred-and-thirty-three pages very quickly. The characterizations are not especially deep outside of Minji but they are serviceable and show a believable range of human emotion. The primal motivations are the best, in my opinion, and very little works better than a mother working to save her child's life. I bought Minji's feelings from the beginning to the end and authentic characterization is the strongest part of this book.

    The book makes good use of its Las Vegas setting, highlighting its role as an adult playground which has an abnormal number of children present. It mirrors my own experiences with the city and I think the author managed to capture the "essence" of the city. The geography isn't horrible, either, including references to many notable city-locations in roughly the right place. Compared to most genre books, that's a significant accomplishment.

    Horror fans may note the book is light on the darkness. The titular creatures aren't, necessarily, dead just brainwashed. There's a decided lack of violence, too, consisting of only a single person as a major threat to Minji. While the entire world is at stake, really, this could have been an episode of Doctor Who for how everything is wrapped up. Even the resolution to the threat is more about peace and understanding than violence. This isn't a bad thing, quite refreshing really, but traditionalist fans of zombie fiction should be warned.

    In conclusion, I liked this book. It's good "Light Horror" reading without the grimdark of so many other books. If you wanted to give someone a copy of a zombie book for people who are not zombie fans, I'd recommend this along with Time of Death and Ex-Heroes.

    Which is high praise.

8/10

Buy at Amazon.com
 

The Dresden Files: Proven Guilty review

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    Proven Guilty is my second favorite Dresden Files novel (the first being Blood Rites), so don't expect anything resembling an objective review. This book introduces the adult version of my all-time-favorite character in the series, Molly Carpenter, and also focuses on one of my favorite movie genres: 80s horror! Yes, it's Harry Dresden versus Freddy Krueger, Jason Voorhees, and the xenomorph from Alien! Okay, he only fights thinly-veiled stand-ins for the first two but the latter he fights directly! He even quotes Sigourney Weaver's iconic line while rescuing Newt! You can't get much more awesome than that.

    The premise of the novel is Harry has been called to help Molly Carpenter investigate a series of suspicious deaths at a local horror convention. Simultaneously, there's shenanigans going on behind the scenes with the Summer and Winter Courts of the fae. This isn't surprising but their feud is costing the White Council a valuable advantage in their war against the vampiric Red Court. Harry must put all of his investigative skill to use in order to unravel who is doing what, to who, and how.

    As mentioned, a major part of this book's appeal is the (re)introduction of Molly Carpenter. While she's been introduced before, this is the book which really sets her place in Harry's supporting cast. Molly is a young Goth and Punk wizardess who is the daughter of what amounts to God's Chosen Warrior on Earth. A rebellious youth, to say the least, Molly is also blessed with the potential to do magic.

    While Michael Carpenter, her father, is best friends with Harry, her mother is decidedly against against her learning the ways of wizardry. This, amongst other problems of living in a house so straight-laced it would give the Osmonds diabetes, has driven her to run away. While much of the story is about the usual urban fantasy shenanigans Harry has to deal with, it's also about a relationship between a family which has lost the ability to communicate.

    Molly is a great character, not just because I'm unnaturally fond of Goth and punk girls (having married one), but her entire attitude. She's cheerful, irreverent, angry, and ambitious all in equal measures. She doesn't hate her family but she doesn't want their life either. The fact Molly nurses an enormous crush on Harry makes me want to see them get together at the end of the series too.

    There's a lot of great moments from the aforementioned battle between Harry Dresden and horror movie monsters from the 80s as well as a grand finale which takes our hero to the heart of the Winter Court. The book also elaborates on the setting's world-building, given us insights into how black magic works as well as the consequences should it go wrong. Many hints are given to the ultimate enemy of the series and the overarching plot is moved along without distracting from the book's strong central narrative.

     By this point in the series, Jim Butcher has really hit his stride. He knows who these characters are, what kind of world they live in, and is able to tell an effortless story which still manages to reveal new facets to the leads. Watching Harry struggle with being a Warden after books of being hunted by them is one of my favorite elements. It flips his perspective on events and shows him what it must have been like for his tormentors. Harry is still more merciful than most of his kind but the newly deputized Dresden has to make some uncomfortable choices this time around.

    In short, this book is awesome and one of the best in the franchise. Newcomers may be a bit lost but it's a read I wouldn't want to miss.

10/10

Submitted a story to Tomorrow's Cthulhu

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Hey guys,

Just wanted to let you know I've submitted yet another short-story to an anthology. This time, to a book about transhumanism and Lovecraft by Broken Eye Books. I've always been a fan of the idea that, to the right person, becoming a Lovecraftian monster might not be all that bad. After all, you may look like a fish man but you get immortality out of the deal. You need to look the BRIGHT SIDE of things.

http://brokeneyebooks.com/books/tomorrows-cthulhu

"Wonder and Glory" is a story I hope they'll accept and you'll get to see when the book comes out.

Wish me luck, folks.

Kaiju Rising: Age of Monsters review

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    Kaiju Rising: Age of Monsters is an anthology by Ragnarok Publications created via Kickstarter. A wildly successful Kickstarter, it attempted to rectify the appalling lack of original Kaiju fiction in the West. As the introduction for the book says, do you know how many books NOT about Godzilla were published in America before this book? Two. Kaiju Rising provides us twenty-three short stories about a variety of Kaiju ranging from Pacific Rim types to Godzilla to folklore monsters. So, how are the stories themselves?

    Eh, they're hit and miss.

    Some of the stories are quite good, managing to encapsulate the fear and power of a giant monster as well as their relationship to man. Basically, the idea humanity is not the most powerful thing on Earth and what it's like to be subject to forces beyond your control. Other stories are incredibly fun and humorous, showing humanity is not helpless against Kaiju as long as they have both courage and a giant robot.

    Other stories really made me wish I hadn't read them. These stories tended to either have a curious anti-religious bent which placed humanity directly against God or insulted the belief in him in a world with monsters. Only two of these stories had these as direct themes but they made it feel like the book was taking shots at me. Which is a shame because one of them was really funny. I just wish it hadn't felt like it was laughing at me rather than with me.

    The darker stories in the book weren't necessarily bad, though, even if I didn't enjoy them as much as the lighthearted ones. This book makes use of war and the environment as themes, often bringing up human beings having brought down the wrath of the monsters by either misusing the world's resources or attempting to wield them as weapons.

    We also get themes of morality as individuals struggle with what they're willing to sacrifice in order to prevent the majority from suffering. The book has no consistent position with the sacrifice of the few often viewed with scorn and derision while, at other times, the only sensible choice. The fact this book was written by a variety of authors with varying opinions on what Kaiju mean, represent, and embody is obvious by the time you finish the book.

    I think this variation is the biggest issue and strength with the book simultaneously. This is a book with horror, comedy, depressing tales of tragedy, melodrama, regular drama, and action. Those individuals looking for more upbeat stories of Kaiju punching action will be disappointed while those seeking darker stories will often find their desires interrupted with bold humor.

    The fact you never know what you're getting in this book adds a certain element of surprise, though. Whether the protagonists will live, die, or be crippled is very much in the air in this book. I also applaud the author for including illustrations of every Kaiju from the stories at the end of chapters. I wish they'd been at the start of them but, otherwise, I think this is an awesome inclusion for Kaiju fans.

    So, should you buy this book? I think if you like Kaiju and horror, this is a good book for you. It's primarily a horror novel rather than a "fun" Kaiju novel and the cover is a bit misleading. Something which showed the Kaiju in its terrible destructive fury would have probably been better. The tone of the book is very dark, on average, and the Kaiju threatening rather than reassuring. Less Power Rangers and more Cloverfield.

    As for my individual story, thoughts?

    Big Ben and the End of Pier Shore by James Lovegrove: A story about a boardwalk fairgrounds owner who tries to figure out how to profit from the Kaiju vs. Robot fight going on outside of his door. Not a bad story at all but perhaps not best introductory story to the world. I did develop a swift fondness for the titular robot, though.

    The Conversion by David Annadale: This is the only story which made me actually angry, a feeling I haven't received from a piece of media since Bioshock's Burial at Sea and before that Brian Herbert's Dune prequels. As a religious person, the story offended me and made me upset I'd read it. Non-religious readers may feel differently about the story but I strongly disliked it.

    Day of the Demigods by Peter Stenson: I absolutely loved this story, however. A young Kaiju male wants to impress his girlfriend so he decides to attack the place which will make him the most famous monster of all-time: Hollywood! This short-story is hilarious and fun! It's in contention for the best story of the anthology.

    The Lighthouse Keeper of Kurohaka Island by Kane Gilmour: A serious take on a Kaiju attack and, surprisingly, the idea of Godzilla as a protector of humans. The use of Hiroshima and Nagasaki was probably in poor taste but it's still one of the best Kaiju stories I've ever read.

    Occupied by Natania Baron: A surreal story which ties the Kaiju to the ancient Nephilim. I found it rather hard to follow in places but the world-building was excellent. It's nice to see someone go somewhere different with the setting.

    One Last Round by Nathan Black: A Pacific Rim-esque team of has-been monster fighters lose their chance to be robot pilots. When the mother-of-all Kaiju comes to attack New Orleans, they do their best to go out in style. The ending is a bit of an ass-pull but I think fits tonally with the rest of the story.

    The Serpent's Heart by Howard Andrew Jones: An interesting story following a Chinese dragon which has been wrecking ships, a Muslim crew which finds itself shipwrecked by it, and the Pirate Queen which picks them up. It's a much more high-fantasy sort of story than the rest and gets kudos for using non-white non-European protagonists. The ending is an excellent twist too, with a few surprises I didn't see coming.

    Monstruo by Mike Maclean: A horrifying tale about the greater good versus the life of a little boy. This is very similar to a classic science fiction dilemma where a child's life is weighed against a cargo ship full of supplies going to a colony world. The ending of this one is depressing but fits with the story's themes.

    The Behemoth by Jonathan Wood: A story of a world which requires human sacrifice to get the various terrifying machines which fight against the monsters invading the planet going. The protagonist is distinctly unlikable but that's the point. What does one do to survive? What is one willing to do to sleep well at night?

    The Greatest Hunger by Jaym Gates: A story of lust, greed, and wealth which says, as always, humans are the real monsters. I have mixed feelings about this work but it does have some evocative ideas.

    Heartland by Shane Berryhill: A story about human sacrifce in the Modern World and how humanity copes with having to deal with monsters which cannot be defeated, but only appeased. I like how people react to this with more hatred and anger than resignation.

    Devil's Cap Brawl by Edward M. Erdelac: A combination Western gold rush story and a Kaiju story. Yet another innovative use of the monsters in a non-traditional environment.

    Shaktarra by Sean Sherman: A story of an alien world, psychic powers, and science-fiction weirdness in Las Vegas. I was rather fond of this one. The fact our heroes try to be reasonable in an unreasonable situation make them quite likable.

    Of Earth, Of the Sky, Of the Sea by Patrick M. Tracy and Paul Genesse: The Imperial Japanese attempt to make use of the Kami in order to fight against the encroaching foreign influence. An environmental parable which isn't preachy but beautiful, a bit like Princess Mononoke.

    The Flight of the Red Monsters by Bonnie Jo Shufflebeam: A story of a man, a monster, and how both of them face their peculiar doom in a world which doesn't care.

    Operation Starfish by Peter Rawlik: A woman drowning an anthill in her backyard triggers a veterans memory of a terrible Cold War mission. This is, in my opinion, one of the best "Kaiju" stories in the book.

    With Bright Shining Faces by J.C. Koch: A short story about the relationship between young children, giant monsters, and their fantasies of smashing everything. It's a little surreal but very enjoyable.

    The Banner of the Bent Cross by Peter Clines: The Nazis have gotten themselves the Argo of Greek Myth and are using it to eradicate the Allied fleet. The Allies thus must recruit sea monsters of myth to smash it. Awesome premise, awesome story.

    Fall of Babylon by James Maxey: The Lamb of God fights the Statue of Liberty and somehow it's offensive and boring rather than awesome. That takes skill. I think it has to do with the fact I'm religious, much like how much I disliked the Conversion. It's at least KINDA funny but funny in a tasteless, crass, and mean-spirited sort of way.

    Dead Man's Bones by Josh Reynolds: A fairly straight-forward story of a massive undead monster being created by World War I mad scientist in order to win the war. I liked this story a great deal and rooted for the English the whole way.

    Stormrise by Eric Hoffman: A very strange environmental story which only introduces its particular Kaiju at the very end. Still, I enjoyed it for one of the best put-downs of the human race I've read in a very long time.

    Big Dog by Timothy W. Long: An alternate history story of a world where World War 2 was interrupted by the arrival of Kaiju. A Nazi, a woman who hates him, and a gigantic tank struggle to deal with one of them. Not bad at all.

    The Great Sea Beast by Larry Correia: A version of Captain Ahab's journey with a samurai warrior and a kaiju. The ending was a surprising twist and I'm glad it ended the way it did. I liked the main characters and, again, another non-white non-European or American protagonist.

    Animikii vs. Mishipeshu by C.L. Werner: Another environmental parable which doesn't end well for humanity. Very well written destruction.

    The Turn of the Card by James Swallow: Kaiju attack London and humans try to understand them. Another twist ending which I really liked.

7.5/10

Demon Squad: Armageddon Bound review

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     I'm a big fan of the independent book scene, both for personal as well as professional reasons. I like it when a book series manages to catch on with the public eye despite not being a product of the larger system. This is why I loved Wearing the Cape, Time of Death: Induction, The Regulators, and Confessions of a D-List Supervillain.

    I confess to having not explored the indie urban fantasy scene as well as I should have, however. Intrigued by the fact the Demon Squad series has over eight books and is by a fantasy author I've already enjoyed the works of, I decided to give it a try. What do I think? The first book, Armageddon Bound, was Tim Marquitz's first published novel and has a few rough edges. It's also the start of something special.

    The premise of the series, as near as I can tell, is a combination of Good Omens and the Dresden Files. God and the Devil have decided their eternal conflict is doing no one any good and decide to leave Creation to its own devices. This action REALLY irritates the angels in Heaven and demons in Hell. Both sides quickly divide into factions related to whether or not they want to carry out with the whole Armageddon thing or not.

    Enter Frank "Triggaltheron" Trigg, the Devil's nephew. Like Adam, Daimon Hellstrom, Sam Winchester, Dawn Summers, and a few others, Frank is an Anti-Christ who doesn't want to destroy creation. Frank is still a loyal servant of Hell, or was until recently, but finds Creation just too much fun to eradicate in the fires of the apocalypse. Armed with a set of magic pistols and a healing factor, he joins the pro-human monster hunter group DRAC in trying to keep things from degenerating into pandemonium.

    Literally.

    Frank is a likable enough protagonist, similar enough to Harry Dresden in the fact he's a fifteen-year-old trapped in a thirty-year-old man's body who constantly makes perverted comments but usually ends up unable to put any of his ideas into motion. In terms of evil, he's a rude, loud, punkish sort of fellow who is nevertheless on "our" side in the war between Heaven and Hell. Really, if everyone immature was damned to Hell, we should start seriously writing letters.

    Watching Frank play off against the various stunningly attractive women who won't give him the time of day and godlike beings who could crush him like an ant makes for fun reading. I'm especially fond of Scarlet, an angel who is oblivious to the fact Frank wants her badly as well as the fact he's not a paragon of justice equal to her. Ditto, Veronica the succubus, who is aware of exactly what sort of person Frank and is able to twirl him around her finger.
   
    The book is a little over-the-top for an opening in the series, starting us off with Armageddon on the brink of occurring, but getting that out of the way might have been the best bet. Certainly, it makes for exciting reason. Frank doesn't have the power to challenge any of the major players but, like John Constantine, he might be able to talk them into doing something stupid.

    The fact Frank isn't quite the smooth-talker and con man John is also makes the book more exciting. We don't know that Frank is always going to come out on top in his negotiations and, several times, the Demon Lords of Hell put him in his place. The ending was genuinely surprising and I think those who give the book a try will be pleased at how it all flows naturally from the previous events while blind-siding the reader. I can't say that about many books I read.

     A lot of care and attention went into the setting's metaphysics as we get a description of what happens to angels and demons now that Lucifer and God aren't present (they get absorbed into their killer Highlander style). We also get to visit two layers of Hell and meet an Archangel as well as a trio of Archdemons. Religious readers may be put off by the madness of a Biblical angel but, as always, this is a work of fiction. If you could stomach said angel's corruption in The Prophecy and Constantine, you won't have a problem here. I do, however, hope to see the Archangel Michael in the future.

    The book isn't without flaws. I don't quite get the feeling Frank lives in the real world as there aren't that many "normal" people in the book with the exception of a single cab driver. It feels almost like it takes place in the Devil May Cry video games where demons, angels, and worse are constantly fighting it out in public. Likewise, being an independently published first book, there's some minor grammatical issues which stood out but nothing which reads poorly. In short, I really liked this book and will be reading more.

9/10

The Walking Dead: Rise of the Governor

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    The Governor is, assuredly, the most enduring villain created by Robert Kirkman for the Walking Dead franchise. He's a character who emerges fully-formed from the zombie apocalypse and proceeds to destroy everything good our heroes have tried to build in the horrors of the new world. I've seen him compared favorably to Stephen King's Randal Flagg.

    The one in the TV show is almost a completely different character but represents the same fundamental animus: the warlord who would rather destroy what competes with his kingdom than cooperate with someone other than himself.

    How does one write a book about such a character?

    Well, not like this.

    Giving a backstory for an archetype of evil is always tricky business. A lot of readers expect evil to be grand, operatic, and glorious. Like John Milton's Satan, they expect the Devil to have a beauty even as he falls from Heaven. Others, perhaps understanding we shouldn't glorify the monster, recognize the wicked are more often failed painters and petty bureaucrats. The Governor of the Walking Dead comic books was a sick and twisted man, so what is his backstory?

    Well, the answer would spoil the book but I can't say it was terribly satisfying. The book sets up a semi-grand and operatic fall from grace with the (already spoiled by the comic) loss of the Governor's daughter and then undermines it by showing us the absolutely petty mindset which misappropriates those feelings. It creates an uneven character who is as much show and flash as substance.

    Who is the Governor?

    The Governor is a man who is covering for his inadequacies by projecting an attitude of complete badassery. A warrior created from a petty man's desire to reinvent himself as a hero, even as his role-model is a pathetic shell of a man already given to insanity. Like modeling yourself on a heroic cowboy you found out murdered Native Americans for fun and adopting that part of his legend because it came with the package. If I was feeling generous, I'd say it was saying something clever about the nature of evil. That it is imitative and pathetic, not grandiose.

    I'm not feeling generous.

    The premise of this novel is Phillip Blake and his brother Brian are traveling with the former's daughter Penny through the ruins of Atlanta. Phillip is the stronger of the two brothers, a warrior and leader, while Brian is a gentle tag-along who is also kind of a screw up. Phillip wants to be the kind of hero and leader they need but he's covering up for his own inadequacies. When they reach another group of survivors, these tensions eventually snap in a horrific way that changes everything.

     The book is relatively light on action as well as scares. With the exception of the Blake Brothers and the doomed-by-canon Penny, the majority of characters don't make too much of an impression. The most likable characters disappear halfway through the novel and I was annoyed we never got to see them again. Without a strong supporting central cast, the horror of the zombie apocalypse is never quite realized as well as it should be. Say what you will about the comics but you almost always care when the heroes get one of their own eaten. The takeover of Woodbury is almost an afterthought when I thought it could justify its own book.

    Readers should be warned this book contains a rape scene about halfway through the book. I normally would be extremely harsh on this, especially given how I'm treating the rest of the book, but this actually played a major role in the narrative. It is handled not for exploitation value but to show the degeneration of a character's mindset as well as the point he degenerates from a hero into a monster. The fact the focus is on the emotional element of the event rather than the physical helps go a long way to redeeming it narratively. Still, I'm going to say a lot of readers may be uncomfortable with it and avoid the book as a result.

    Justifiably so.

    In conclusion, The Walking Dead: Rise of the Governor isn't a great book. It's not a terrible book and has some excellent scenes in it, but I felt like it didn't really give us all that much insight into the mindset of the Governor. He's a guy, who some bad stuff happened to, who went crazy. I could have guessed that from his comic book appearance and the "twist" didn't really add all that much. The rest of the book is an above-average zombie story.

    Sorry guys.

6/10

Constantine (TV show): Season One review

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     I wanted to like this show, I really did.

    And you know what? I did.

    Sometimes.

    Sometimes a lot.

    The Matt Ryan version of John Constantine is a very difficult show to review because it is an incredibly uneven experience. There were episodes of this show which I truly hated, utterly missing the point of Hellblazer and its Gothic punk attitude to the world.

    There were other episodes which were really-really good. Most episodes varied between the good, the bad, and the ugly like a heart monitor. One scene would be extremely entertaining and then the next would be cringe-inducing.

    I say this as a Hellblazer fan.

"Noooo, John Constantine should be like THISSS!"
    The heart of Hellblazer's appeal is it is an angry series. It is a series about one underdog henchman's war with reality. Angels, demons, the rich, the dead, and his own weaknesses all make the world a worse place. John rages against the machine with only his wits, a pair of smokes, and some parlor tricks which barely qualify as magic. He's a wizard in the loosest sense of the word and, if he triumphs at all, it's usually at considerable cost.

    I don't think a "proper" adaptation of Hellblazer would be accepted by John Q public. I actually liked Keanu Reeves take on the character despite the considerable liberties taken with the material. If nothing else, Keanu captured John was a self-destructive asshat who hated the world around him.

    So what was Matt Ryan's take on the character?

    My biggest issue is that I'm not really sure.

    The premise of the first and probable last season of Constantine is John surviving the Newcastle Incident with a handful of his friends. For those unfamiliar with the comics, this is when John screws up an exorcism by summoning a demon to banish another demon and gets a little girl killed (as well as damned). Traumatized by the experience, John goes to a mental ward until called back by a friend to help his daughter. Inspired by her and a literal angel looming behind him, John decides to fight a rising darkness afflicting the world in order to find some measure of redemption.

    The thing is, as motivations go, it's all over the place.

For a series about demons and exorcism, it was the human moments which shined.
    John Constantine isn't the sort of character who needs an overarching nemesis to drive his plot as the need for atonement after Newcastle works as a perfectly serviceable motivation on its own. Indeed, the "Rising Darkness" is often a distraction from John's guilt and character building. If I were to draw a comparison, Spiderman doesn't need to find out the Kingpin has a master plan to take over the city in the same episode Uncle Ben dies.

    Despite this, Matt Ryan is probably the closest we've gotten to John physically on screen as well as in terms of personality. I have nothing against his acting and was always entertained by his struggle against the banality the scripts. When given good material like in Blessed are the Damned and The Saint of Last Resorts he knocks it out of the park.

    The supporting cast is serviceable with both Zed (Angelica Celaya) and Chaz (Charles Halford) being decent characters once they're given a chance to actually interact with John. Neither is developed as much as they should be during the beginning, though, with Zed suffering from being a last-minute replacement for True Blood's Lucy Griffiths.

    Unfortunately, serviceable doesn't quite cut it when we see Matt Ryan interact with actors Claire van der Boom and Michael James Shaw. Given people he has real backstory and chemistry with, this version of John Constantine soars. Too bad it's only in about half the episodes.

Teasing the Specter and not using him is just cruel, guys.
    There's also the somewhat nitpicky complaint I'm not sure whether the series wants to be in the DC universe, the Vertigo universe, some hybrid of the two, or the quote-unquote real-world. It's hard to take John's punk attitude seriously in the DCU which is falling over itself with superheroes and a God who is confirmably good. However, this is contrasted with the Vertigo-esque episodes where it seems God is impotent against the forces of evil. Why would John have to do a human sacrifice in order to destroy a Hunger Demon, for example, when he has an angel on speed-dial?

    Which brings me to my final point?

    I still watched it and liked it.

    There were some really good episodes in this book and the chief problem was pacing and not being aware of what elements were working as well as what's not. By the end of the first season, they'd managed to find a much better balance than at the start. It was starting to get to the heart of John's character and develop a network of contacts who were interesting enough to continue showing up. I actually looked forward to the possibility of adapting characters like John's sister and niece or the First of the Fallen. The fact I think the show could handle the Gabriel and Ellie storylines tells me I had faith in this show.

    The humor wasn't always and the action so-so but, on a whole, Constantine was more good than bad. I enjoyed Matt Ryan's performance tremendously and the DC comics elements they inserted tickled me pink. Even if they only showed up for cameos, seeing the Helmet of Nabu and Specter delighted my inner child.

    With better scripts, more people for John to play his rebelliousness off of, and a better developed supporting cast then this show would have been awesome. As such, it's still more to my tastes than most things on television. I recommend this for a rental once it comes out on DVD and I hope Syfy picks up the series as Hellblazer: The Series. Hell, I'd be happy for a retooled NBC version.

7.5/10

Deadpool (video game) review

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    It's widely considered to be one of the great tragedies of the X-men movies screw-ups with both X-men 3 and Wolverine: Origins that we never got to see Ryan Renyolds star in his own movie as Deadpool. Deadpool is a character who is one of the few good things to come out of the Dark Ages of the Nineties, even if he's not a character to everyone's taste?

    The appeal of Deadpool to those unfamiliar with the character? He's essentially a tool of the writer to make fun of all of the grim and gritty excesses of the Nineties. I've heard him described as what you'd get if you combined Spiderman with the Punisher only amped up the humor value a hundred times. That's not a bad description, though it'd be more accurate to say Spiderman with Deathstroke.

Exploring Deadpool's apartment is, I kid you not, one of the best parts of the game.
    The failure of the Deadpool franchise to materialize meant planned games and ideas never surfaced. However, Activision was kind enough to continue working on the idea until they managed to release the game in 2014. The game starred Nolan North as the voice of Deadpol in an inspired, albeit obvious in hindsight casting choice, as well as a script by Deadpool writer Daniel Way.

    And it's terribly fun.

    The game really puts the idea to the test of whether good writing can compensate for a lackluster game. The gameplay is painfully generic, pretty much Devil May Cry with  less enemy variety. However, the script is awesome. The jokes come fast and furious, most of them being extremely funny, and poke endless amounts of fun at gaming's sacred cows.

The stealth executions are hilariously over-the-top.
    The fact it is, literally, Deadpool believing he's in a video game as he's trying to threaten High Moon into making a video game about himself adds a veneer of meta-humor to what could have been a paint-by-the-numbers story. It's even kind of sexy with some of the X-men's lovely lasses plus a parade of well-illustrated CGI girls Deadpool will try, but fail, to sleep with. As much as I hate Duke Nukem, this game manages to capture all of the appeal of his stupid frat boy antics without being misogynist.

    Deadpool, you see, likes women.

    Ahem.

    Okay, veering off topic.

    Way off topic.

    The premise of the game, as mentioned, is Deadpool wanting to make a video game starring himself. While in negotiations with High Moon studios, a subsidiary of Activision, he gets called into an assassination contract which ends up with him against X-men villain Mister Sinister.

    Mister Sinister is a fairly decent villain in the right hands but is very-very easy to make fun of for his card-carrying evil. Deadpool takes maximum advantage of Mister Sinister's faux-seriousness and makes it clear the villain's plot to destroy the world makes no difference to him. He's only going after Sinister because otherwise there'd be no game (and because he ruined a contract of Deadpool's).

This is more or less the entire game.
    The game makes good use of its small supporting cast with Rogue, Wolverine, and Cable all playing important parts. There's an absolutely gonzo moment of the game where Rogue absorbs Wade Wilson's powers and personality for a short time. Honestly, I wish the section where you played as Roguepool was longer. Death, a character who plays an important role in Deadpool's backstory, plays a significant role in the game too.

    There's just so much fun in the game.

    As mentioned, the biggest issue is the gameplay is on the mediocre side. It consists of Deadpool shooting and slashing waves of mooks for a dozen or so levels. It's fun enough, albeit nothing special, with a completely unnecessary sneak mechanic which exists for the purposes of allowing hilariously over-the-top execution montages.

I also love all the fun in-character bios of obscure and not-so-obscure Marvel characters.
    The lack of larger enemies or colorful bosses (with the exception of the Marauders--who are C-List villains at best) is a shame since we really needed a Deadpool and Sentinel fight. Maybe Deadpool versus Wolverine, since they both have healing factors and would recover. The game's environments are also rather dreary, including sewers and underground tunnels as well as Genosha's ruins. Some more exotic locations would have spruced things up considerably.

    Deadpool is a bit on the short side, too, but lasts just about as long as it could without making his repeating quips become annoying or the gameplay get irritating. It doesn't have much replay value either but it was well-worth the purchase cost. With the success of Batman's Arkham series, it's easy to think making a comic book video game would be a piece-of-cake but too many games misuse their license. This one takes full advantage of its lead's many idiosyncrasies even if its not the most beloved of characters.

    In conclusion, this is a tremendously fun game but for the writing and humor rather than the gameplay, which is only serviceable. Sadly, it's been taken off downloads and is only available in physical form.

8/10

Tuskers review

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    The aporkaclaypse is a trifle hammy but those who want to pig out on horror could do worse than this slaughterfest which brings home the bacon. It's Hameggdon-time in a small Arizona town which learns quickly its hogs are no boar but ready to gorge themselves on the inhabitants. More finicky readers of frights may feel giving this book a high rating is putting pearls before swine but this book is not swill for the trough either. So polk your head on down to the pen and pick up Tuskers, a novel of butchery which will leave you wishing someone would turn these mutant Suidae into sausage.

    Ahem.

    Okay, I'm out of puns.

    Tuskers is a black humor horror novel which parodies the recent glut of zombie apocalypse novels by switching the monster to porcine predators. The thing is, the concept is played perfectly straight from start to finish. There's not much difference, really between Tuskers and Deep Blue Sea other than the fact the setting is switched from a oil rig and the monsters from sharks. The fact the concept is played straight and a group of mad super-intelligent boars are played with as much seriousness as possible is what gives the book the majority of its humor.

    As implied above, the premise is a group of genetically enhanced super-intelligent boars and their offspring have taken over the region's local wild pig population and turned them into weapons against an isolated Arizona town. The book doesn't stretch realism as much as it could since it's made clear as soon as the authorities show up, this problem is going to go away in a hail of bullets. However, for the locals it is a serious issue as the mostly isolated farms and houses are vulnerable to the razorback menace.

    Like most good survival horror novels, Tuskers is about the human characters rather than the monsters. Each of them has a believable incredulous reaction to the situation before taking basic sane and intelligent steps to protect themselves. Casualties are fairly low in this book, at least amongst named characters, but enough you never know when something unexpected is going to happen. In short, the book is smart enough to try not to stretch my suspension of disbelief farther than I'm already according it about reading a book related to evil pigs.

    The supporting cast is all well-developed with varying degrees of sympathy but no obvious villains. There's no resorting to stereotypes with the rough and tumble tough-as-nails Sheriff being a woman who might as well be played by Betty White. We also some sly commentary on Mexican-American and Anglo relationships with a real-estate deal gone bad that goes completely out the window once the hooved menace begins stalking the townsfolk. The Tuskers, themselves, get minimum characterization but more than you'd expect. They even get names, applied to them by the frightened townsfolk.

    In conclusion, Tuskers is a story which works exceptionally well as a Roger Corman B-movie style treat. The appeal of those movies is the absolute seriousness they took themselves and this book has that in spades. The fact the writing is a good deal higher than the unintentional hilarity of those films helps matters tremendously. I'm not sure there's much more to do with the concept as the promise of Tuskers II and Tuskers III implies but I never thought they'd make classic horror films from killer tomatoes or venus fly-traps either.

8/10

Constantine (2005) review

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    The Spear of Destiny is found in Mexico, hidden by the Nazis. Demons, hoping to bring about the end of the world, spirit it away. Freelance exorcist John Constantine (Keanu Reeves) becomes suspicious of events due to an increase in demonic activity and aggression. Unfortunately, John has his own problems due to the discovery he has terminal lung cancer and his name being linked to the mysterious suicide of a mental patient.

    Said patient's identical twin, police officer Angela Dodson (Rachel Weisz), proceeds to track down John in hopes of getting answers but finds herself way-in-over-head with his word of demons and angels. Heaven, for all of its presence, also proves surprisingly uninterested in preventing Armageddon or helping John reach eternal salvation. This is a synopsis of the very convoluted, but surprisingly easy to follow on-screen, plot of 2005's Constantine.

Keanu brings the right level of world-weariness to the character.
    I'm extremely fond of this movie, which automatically makes me a heathen amongst hardcore Hellblazer fans. Well, no, not really. I think the common consensus ten years later is this was a excellent Urban Fantasy film but it wasn't what fans wanted from the franchise. We're spoiled now, with our Marvel Cinematic Universe, that we forget comic book movies don't necessarilly recreate everything in the pages as we imagine them to be.

    To be fair, the criticism then and now is still pretty valid. Forget Keanu Reeves' looks, I don't think those a big factor. If Daniel Craig can be a blond James Bond, I wouldn't mind Keanu Reeves being a dark-haired John Constantine. The fact he's American, or at least heavily implied to be, is a bigger issue. Then there's the fact John is depicted more as a pure exorcist than a (mildly talented) wizard. I'm willing to give them a pass with this too since John does plenty of stuff which qualifies as magic.

    Finally, there's the fact John is trying to get into Heaven when the book John considers the Celestial Host to be equal-to, if not worse, than Hell. I'd point out it was a choice of evils and John isn't too fond of Heaven in this movie anyway. They're all excuses, though, for changes from the source material which didn't have to be made. Yet, here I am, a Hellblazer fan willing to make those excuses.

    Why?

The film's image of Hell as an eternally flaming Los Angeles is well-done.
    Because the movie is good. Real good. Not great, mind you, but real good. Even more than the television show, I think Constantine manages to capture the world-weariness and jaded cynicism of the character. Keanu Reeves catches a lot of flack for being a wooden actor but it works in Constantine because I got the sense of a man without much hope in his life. The John of the movies is a tired, cynical, beaten-down man who continues to fight the good fight against demons mostly because they piss him off. He's the sort of man who knows an Archangel personally but says, "God is a kid with an ant-farm."

    The movie manages to capture a lot of things about Hellblazer which I think newcomers would, otherwise, miss like the fact knowing John is dangerous. He makes ample use of friends, connections, and associates during the film only for them to get killed off in a variety of ways. Sadly, one of those characters is Shia Lebouf's Chaz, who is one of the few mistakes in the movie. As an annoying tagalong who is, at least, meant to be an annoying tagalong he is alright but I can't help thinking almost any sort of substitute character would have been better.

Two of these actors are really good in this movie. No points for guessing which.
    We also get characters like Papa Midnight (Djimon Hounsou) who, like John, stradle the two worlds while playing both sides against one another. I regret the character of Ellie was left on the cutting room floor since John being in a relationship with a Hell-aligned succubus would have added considerably to the film's already heavy moral ambiguity.

    The story is an adaptation, loose as it may be, of Dangerous Habits. One of the better Hellblazer arcs, it's spruced up with a plotline about the Antichrist trying to birth itself with the Spear of Destiny. While John Constantine is always better when dealing with personal human stories rather than big epic heroism, I didn't mind this change either. The movie makes it clear the plan is, in a real way, stupid. When neither the Devil or God approves of an apocalypse, you're going to find it difficult to get much traction.

    Nevertheless, I loved Tilda Swinton's portrayal of Gabriel in this book, serving as the face of Heavenly self-righteousness and smug condemnation. The fact we later find out Heaven and Hell may be cooperating in their desire to bring about Armageddon is another factor which fits the film's Noir sensibilities.

Tilda's Gabriel is a snooty delight.

    Rachel Weisz has the thankless role of playing the part of the audience surrogate and, later, the Damsel in DistressTM. Despite this, I was able to believe she was an otherwise reasonable person in very unreasonable circumstances. The fact the movie avoids a romance arc between her and John, both of them having much bigger problems than love, also makes her presence far more tolerable than it might otherwise be.

    There's a lot of genuinely cool scenes in the movie like the encounter between John and Satan, John's faux-last rites of the demon Balthazar, John's visit to Hell, and any scene involving Gabriel. I'm also fond of the wholly unnecessary but still-delightful scene involving holy water sprinklers and a dragonsbreath-round shotgun. John using a shotgun to take down demons is about as far from the literary character as you can get but so satisfying.

    Purists are going to hate the changes, no matter what, but I think the movie is a far more faithful adaptation in its own way than the recent television series. Nothing against Matt Ryan's performance but the simple fact is the world of the movie is a dark, scary, and compromised world which John just tries to live in. I think they do themselves a disservice by not appreciating how much of the comic's flavor they managed to bring to the screen untouched.

    I consider this a must-buy for Urban Fantasy fans even if it isn't the greatest Hellblazer adaptation ever done. The movie is tremendously fun with great characterization, an interesting mythology (if not an entirely coherent one), and fun memorable scenes. In a very real way, I consider this to be my favorite non-Batman, non-Marvel Cinematic Universe comic book movie.

9/10

The Rules of Supervillainy news

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    Well, that's good news. I've just gotten a response from Jim Bernheimer, Author of Confessions of a D-List Supervillain about whether or not he wants to publish my superhero novel, The Rules of Supervillainy, with his press. He does, indeed, and wants to do TWO books with it. Best news I've heard all year (spoken in February, admittedly, but still very true).


    So we should expect, The Rules of Supervillainy to come out relatively soon (hopefully this Summer) and its sequel, The Games of Supervillainy, to come out this Winter. I think everyone will love the adventures of Gary Karkofsky a.k.a Merciless the Supervillain without MercyTM.

     For those unfamiliar with the series, it's my attempt to do a black humor superhero series set in the run-down crime-ridden setting of Falconcrest City. Its only superhero, the Nightwalker, dies unexpectedly and it's open season on the citizenry. Sadly, the hero's magic cloak ends up in the hands of a citizen more interested in fame and fortune than saving the city.

    Still, he's the best they've got. A snarktacular adventure in heroes, villains, capes, and crooks coming your way!

The Dresden Files: White Night review

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     As my reviews will indicate, I considered Jim Butcher to be on a role from Blood Rites onward. Subsequent novels Dead Rites and Proven Guilty were amongst my favorite in the series and introduced series favorites Butters as well as Molly. White Night isn't quite as good as these volumes but is still really-really good and one of the last of the books I unambiguously loved without qualification.

    Yes, that's a bit ominous isn't it?

    The premise of White Night is there's been a series of murders across Chicago by an obvious supernatural force. These individuals aren't killed in the traditional "blood and guts" sort of way but in more subtle ones, including death-by-sex whose discovery is rather hilarious. All of the victims turn out to be low-level practitioners of the mystic art, witches and magicians not powerful enough to join the White Council.

    Harry must find out who is interested in preying on those who have very little magic or involvement in the ongoing war with the Red Court of vampires. Complicating matters is Harry's possession by the demon Lashiel, a spirit who wishes to corrupt him to the Dark Side and is willing to do so through giving him everything he's ever wanted. Harry is losing ground every day through the temptation to use hellish powers to do good.

    White Knight is an excellent story less because of the mystery, which is decent enough, than because of the follow-up on so many other plot-lines. We get a return of Elaine from Summer Knight, the Raith clan of White Court Vampires, Carlos Ramirez the Warden, Molly Carpenter, Butters, and even minor ones like Helen Beckitt. This is a very continuity-heavy story and yet for fans of the series, is quite enjoyable for it.

    Part of what I liked about the book is the strong relationships between all of the characters. Murphy and Harry's friendship, Molly's crush on Harry, Elaine's past relationship with Harry, Helen Beckitt's friendship with her fellow witches, Butter's increasing interest in the supernatural, and a general moving away from the episodic missions of the previous books to full immersion in the overarching plot.

    Another element I like is it goes further into analyzing what it means for Harry to be part of the Wardens now. Having been one of the criminals chased by the White Council for most of his life, he's now feared and hated by exactly the sort of people he used to consider himself to be a part of. Watching Harry try to deal with people who believe he's a mad dog killer as well as an instrument of the law is both funny as well as moving.

    The White Court of vampires politics are another great thing to be enjoyed here. Lara Raith is a fabulous villainess, basically Cersei Lannister if she had all of her father's intelligence and cunning. Her scenes with Harry crackle and I really wish those two would get together. She's the best femme fatale in a series filled with them. The fact she's confirmably evil but on our heroes' side is something which adds to the ambiguity of her character.

    The Lashiel subplot was one I felt was starting to drag after three books devoted to it but the conclusion to it here was quite satisfying, as well as a bit touching. I never thought I'd expect to be moved by a plot involving demonic possession but I was. Their interaction throughout the novel was a delight and you could see where each of them gave ground to the other.

    Despite this, White Night didn't quite grab me as much as its immediate predecessors. It relies heavily on past continuity and doesn't quite pop out the same way. It's still a great novel, though, and something I think every fan of the series would enjoy. It's perhaps not the best book to start the series on, though.

10/10
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